Welcome to another edition of Guild Guidebook! With patch 6.2 just around the corner, there's no better time to discuss the Shipyard, a new upcoming feature.
Overview
Shipyards are a new feature coming in Patch 6.2: Fury of Hellfire. You will need this to unlock Tanaan Jungle, and to complete the next steps of the Legendary Questline. We will go through unlocking the Shipyard, upgrading it, and go into depth about the various features involved.
Unlocking the Shipyard
To unlock the Shipyard, you must complete the following questline:
- Garrison Campaign: War Council
This quest automatically appears when zoning in to a level 3 Garrison. - We Need a Shipwright
Take a flight from your Garrison Flight Master to Iron Docks to find someone that knows how to build a Shipyard. Turn in the quest to Exarch Naielle. - Derailment
Next you are to find explosives and a detonator from the docks and then proceed to meet Exarch Yrel southeast. There is also a bonus objective here for 200 Garrison Resources and a little gold. - The Train Gang
Plant three explosives on the nearby train and use the detonator to free Solog Roark. - Hook, Line, and... Sink Him!
Move back to the large loading area (where the Ogron patrol) to find a grappling hook. The hook shoots you up to the balcony where Admiral Knar awaits you with Roark's Shipyard Blueprints. Take him out and hand in the quest to Solog on the balcony. - Nothing Remains
Return to your Garrison. It's a good idea to have your Garrison Hearthstone ready for this part. - All Hands on Deck
King Varian gives you a quest which unlocks the level 1 Shipyard. The construction requires 150 Garrison Resources and 150 gold. You can turn in the quest to Solog Roark at Eventide Landing; and in-game cinematic will be played after turning in the quest.
Setting up a base in Tanaan Jungle
To continue to further your Shipyard, you must invade Tanaan Jungle.
To continue to further your Shipyard, you must invade Tanaan Jungle.
- Let's Get to Work
After the cinematic ends, you'll see your Shipyard Foreman, Merreck Vonder standing nearby with this quest. Proceed to meet Solog at the beach to the east. Upon completion you are rewarded with 200 Oil. - Shipbuilding
Solog gives you Ship Blueprint: Transport. Use them to learn your first ship type: Transport. - Strange Tools
Simply turn in the next quest to the Alliance Shipwright: Yanas Seastrike. - Ship Shape
Construct your first Transport from Yanas. After 1 minute you can "loot" your first ship and a shot cinematic will be played. - The Invasion of Tanaan
It's invasion time! Head up to the other side of your Shipyard and speak with Yrel to begin. - Obstacle Course
Hand in the previous quest to Yrel and accept this quest. Find two items from the Iron Horde buildings on both sides of the road. The first hut is guarded by Rulkrik the Pillager, and the second by Magril the Seer. Turn in the quest to Exarch Naielle, who awaits you on the road to the north. - In, Through, and Beyond!
Pass through the gate to the west, avoid the cannon fire, and destroy the cannon on the hill. When done, continue to the west where you'll meet Naielle for the turn in; she is stealthing near the south wall. - The Assault Base
Follow Naielle to the nearby clearing to establish your base of operations in Tanaan, Lion's Watch. After the cinematic, you are presented several quests and can now explore the new area.
When looking from the Shipyard's angle, there isn't much more to do in Tanaan Jungle if you want to unlock Naval Missions as soon as possible.
Unlocking Naval Missions
- Shipyard Report
Yrel provides this quest at Lion's Watch. Accept this quest and hearth back to your Garrison and meet Merreck Vonder at your Shipyard. - Naval Commander
It's time to start your first Naval Mission! Upon accepting this quest, Merreck moves to the Fleet Command Table where you are to start A Supply Pickup. The mission takes 1 minute to complete. - Destroying the Competition
Merreck gives you Ship Blueprint: Destroyer, learn it and you are now able to build Destroyers. Next go meet Yanas again and build yourself one. Construction finishes again in one minute, so it's time to start another short mission: A Little Combat. - If At First You Fail, Try Again!
Oh no! The submarine you faced turned out to be a tough nut to crack and your Destroyer didn't survive the mission. Luckily Yanas can build you another in no time. This time the Destroyer will get exceptionally bumped directly to Rare quality and will come equipped with Felsmoke Launcher so that you can get your payback on the evil submarine in The Second Time is the Charm. - Equipping Our Fleet
Merreck introduces you to ship Equipment, and asks you to introduce yourself to your Naval Equipment Specialist at your Shipyard, Salty Jorren. Before you can complete the quest, you need to pick up Equipment Blueprint: Blast Furnace from the nearby pier and return them to Jorren. - A True Naval Commander
Jorren provides you with Blast Furnace, which you need to apply to one of your ships. Then it's time to expand your naval territory and complete the first naval blockade mission Blockade: South Sea. The mission lasts for 1 hour, but the quest can be completed after you start the mission and rewards a nice nest egg for the future: 1,000 Oil and five Rush Order: Shipyard which allows you to instantly finish the active ship building.
Shipyard quests don't end after you've done all the above phases. You are given the quest to upgrade your Shipyard and a small breadcrumb quest that tells you where to unlock your next ship type: Battleship.
Level 2
After finishing A True Naval Commander, the following quest Upgrading the Fleet becomes available. This quest requires you to have completed 15 Naval Missions, have 1,000 gold and 1,000 Garrison Resources. In return, your Shipyard will be able to contain 7 ships, and you'll get Ship Blueprint: Submarine for building Submarines.
Level 3
Unlocking the level 3 Shipyard is pretty much the exact same thing as level 2. After completing Upgrading the Fleet, you will be given the followup quest Naval Domination. This requires you to complete 25 Naval Treasure Missions, have 2,500 Garrison Resources, and 2,500 gold. In return, you unlock Ship Blueprint: Carrier and can now have 10 ships.
Ships
Key Differences Between Followers and Ships
- Separate maximum amounts for followers and ships
The fleet size is kept apart from your Garrison follower cap. - Different mission pools
Followers can't be sent on Naval Missions and vice versa. - Followers are more permanent than ships
One can actually lose ships during Naval Missions or even freely decommission the unwanted ships. - Distinct abilities and threats
Ships and naval missions have their own abilities and threats. - Ships aren't as customizable as Followers.
Ships can only be modified by adding Equipment. - Leveling differences
Ships don't have a level or item level to raise, but their quality can be upgraded by gaining experience.
Ship Types, Abilities, Crews, and Equipment
Ships have different types, which determine the look of the ship, the cost of the ship, the time it takes to build the ship, and what initial Ability each ship has.
- Battleship
Counters: Destroyer; Costs: 50 Garrison Resources and 100 Oil and takes 1 hour to build. - Carrier
Counters: Battleship; Unknown costs/build time - Destroyer
Counters: Submarine; Costs: 25 Garrison Resources and 75 Oil and takes 30 minutes to build. - Submarine
Counters: Carrier; Costs: 50 Garrison Resources and 75 Oil and takes 2 hours to build. - Transport
Counters: Land Objective; Costs: 25 Garrison Resources and 50 Oil and takes 30 minutes to build.
Ship Crews are similar to Follower Traits, where they give a small bonus to missions as opposed to a direct counter to a threat.
Alliance Crews:
Alliance Crews:
- Dwarven Crew
Increases gold gained from Naval Missions by 100%. - Draenic Crew
Counters: Dense Fog - Gnomish Crew
Successful Naval Missions have a chance to yield Naval Equipment. - Human Crew
Increases success chance on Naval Missions by 10%. - Night Elf Crew
Reduces the duration of Naval Missions by 50%. - Pandaren Crew
Increases success chance on long (over 1 day) Naval Missions by 10%. - Worgen Crew
Increases the experience gained by 50% for all ships from a mission.
Other Crews:
- Arakkoa Crew - Only obtainable from Ship: The Awakener
Counters: Battleship - Murloc Crew
Counters: Land Objective
Equipment:
Equipment
|
Source
|
Unlocked
From
|
Description
|
Naval Equipment Specialist
500 Garrison Resources |
|||
Naval Equipment Specialist
500 Garrison Resources |
|||
Naval Equipment Specialist
500 Garrison Resources |
Plans
from Felsmith
Damorka (Fel Forge)
|
||
Naval Equipment Specialist
500 Garrison Resources |
Plans
from Hellfire Citadel
|
||
Naval Equipment Specialist
500 Garrison Resources |
Plans
from Xanzith
the Everlasting (Throne of Kil’Jaedan
|
||
Naval Equipment Specialist
500 Garrison Resources |
Plans
from Cindral
the Wildfire (Ironhold Harbor)
|
||
Naval Equipment Specialist
500 Garrison Resources |
Plans
from deep water off of coast of Tanaan Jungle
|
||
Naval Equipment Specialist
500 Garrison Resources |
Plans
from Zoug the Heavy
(Ironhold Harbor)
|
||
Naval Equipment Specialist
500 Garrison Resources |
Hand
of the Prophet – Honored
|
Successful naval missions generate
fish.
|
|
Naval Equipment Specialist
500 Garrison Resources |
Hand
of the Prophet – Revered
|
One time protection from destruction.
|
Decommissioning and Renaming Ships
It is possible to decommission unwanted ships, but only if your fleet size has reached maximum. It is possible to rename ships as well (What will you name yours?)
Naval Missions
Naval Missions are fueled by Oil, a new currency. You mostly gain Oil from the Tanaan Jungle apexis dailies, Tanaan Jungle rares, and from several Follower missions (increased with the Greasemonkey trait).
Interface
The interface is slightly different than the Garrison Mission UI. The interface has two different tabs, Naval Map and Fleet. The Fleet tab is used to view and manage your ships; namely equip, rename, and decommission them. A similar tab can be found in the Garrison Report pane as well, without the option to rename or decommission.
The Naval Map tab is where all the action happens. Instead of a list of missions, you are given a map of Draenor which shows the currently available missions as distinct icons that stand for the mission's category.
The interface is slightly different than the Garrison Mission UI. The interface has two different tabs, Naval Map and Fleet. The Fleet tab is used to view and manage your ships; namely equip, rename, and decommission them. A similar tab can be found in the Garrison Report pane as well, without the option to rename or decommission.
The Naval Map tab is where all the action happens. Instead of a list of missions, you are given a map of Draenor which shows the currently available missions as distinct icons that stand for the mission's category.
The Naval Map is divided into quadrants which represent the seas of Draenor. By default, three of these quadrants are always initially locked and you need to complete the Blockade mission in order to unlock the missions from a quadrant. Missions are guaranteed to be in a given quadrant and if you click the name of the quadrant below, it will give you a list of missions available in that quadrant.
- Barrier Sea - Northeast
- South Sea - Southwest
- Evanescent Sea - Southeast (Alliance Starting Quadrant)
- Zangar Sea - Northwest (Horde Starting Quadrant)
Naval Missions can take awhile to complete, ranging from 4 hours to 3 days. Naval Missions also have threats, which are listed below.
- Battleship (Countered with Carrier, Arakkoa Crew)
- Carrier (Countered with Submarine)
- Chaotic Whirlpools (Countered with Gyroscopic Internal Stabilizer)
- Dense Fog (Countered with High Intensity Fog Lights, Draenic Crew)
- Destroyer (Countered with Battleship)
- Evasive (Countered with True Iron Rudder)
- Expert Captain (Countered with none -- see description below)
- First Strike (Countered with Felsmoke Launcher)
- Icy Water (Countered with Ice Cutter)
- Land Objective (Countered with Boarding Party, Murloc Crew)
- Minelayer (Countered with Trained Shark Tank)
- Stormy Weather (Countered with Bilge Pump)
- Submarine (Countered with Destroyer)
- Swift (Countered with Blast Furnace)
Expert Captain is the only threat that cannot be countered directly, and must be dealt with a different way. It is good to have increased success chance buffs from equipment, crew, etc. Note, however, that it requires three 10% increases to counter one Expert Captain.
Area Buffs
Naval Missions come with an entirely new mechanic which allow players to gain specific area buffs. These are obtained from Naval Bonus Missions, and will activate an area. The missions in that area will be given a buff, all of which are listed below.
- Apexis Storm
Successful missions generate Apexis Crystals. - Air Superiority
Increases success chance by 10% - Captain Reania's Command
Increases the missions XP gained by 50% to each participating ship. - Fearless Privateer
Increases success chance by 10% - Treasure Map
Increases the gold gained from a mission by 100%.
Ship Destruction
Whenever you fail a mission, there is a 50% chance for each ship to be permanently destroyed. It is possible to negate this by equipping your ship with Unsinkable, but the equipment will be lost when triggered.
Mission Categories/Types
There are seven different mission categories, listed below. Also below is a description of what to expect from each category.
There are seven different mission categories, listed below. Also below is a description of what to expect from each category.
- Training
Naval Training Missions are the first missions you will encounter. In accordance with the name, these missions are considered easier than others as they have fewer threats and are relatively short in mission duration (up to 8 hours). - Combat
Probably the most common type players run across. Naval Combat Missions come from a large pool of missions of which rewards huge chunks of XP to epic items. Some combat missions take up to three days to complete. - Treasure
In terms of difficulty and duration, these missions are pretty much on par with the Combat Missions. These missions always have either gold or some item reward. In general, Treasure Missions are more scarce than Combat Missions. - Blockade
Blockade Missions prevent players from doing missions in a specific quadrant where the blockade is located. Successfully completing a Blockade Mission will reveal the corresponding area of the naval map and unlock all missions in that quadrant. The South Sea Blockade Missions always last one hour, and the rest for four hours. Blockades reappear roughly every 5-7 days. - Legendary
Missions with this category are probably the least common, as they are tied with the Legendary questline. Five naval missions form a chain which you need to complete in order to continue to proceed in the questline. They also provide an optional way to obtain the legendary items needed in different phases of the questline, like Abrogator Stone. - Bonus
Naval Bonus Missions appear every now and then and offer a unique reward: an area buff that will affect a certain map area and all missions within. These missions have a duration of 4 hours. - Oil
It's a bit misleading to talk about Naval Oil Missions as a category because only one mission belongs to it. This mission appears only after a player has acquired enough reputation with Hand of the Prophet and has built themselves an Oil Rig. From that point on, the mission Oil Rig: Pickup Location appears somewhat regularly to Barrier Sea, rewarding 200 Oil when successfully completed.
Notable Rewards
Each mission has a reward, from XP to some sweet items. Below is a table that details all those.
Each mission has a reward, from XP to some sweet items. Below is a table that details all those.
Player
Items
|
|||
Mission
|
Sea
|
Category
|
Item
|
Barrier
|
Combat
|
Iron Fleet
Treasure Chest – Mythic
|
|
Barrier
|
Combat
|
Iron
Fleet Treasure Chest – Heroic
|
|
Barrier
|
Combat
|
Iron
Fleet Treasure Chest – Normal
|
|
Barrier
|
Combat
|
Iron
Fleet Treasure Chest – Raid Finder
|
|
Barrier
|
Combat
|
||
Barrier
|
Combat
|
||
|
Barrier
|
Combat
|
|
|
Zangar
|
Treasure
|
|
|
Zangar
|
Treasure
|
|
Zangar
|
Treasure
|
||
|
Zangar
|
Treasure
|
|
|
Zangar
|
Treasure
|
|
Zangar
|
Treasure
|
||
|
Zangar
|
Treasure
|
|
|
Zangar
|
Treasure
|
|
|
Zangar
|
Treasure
|
|
|
Zangar
|
Treasure
|
|
Zangar
|
Treasure
|
||
|
Zangar
|
Treasure
|
|
|
Zangar
|
Treasure
|
|
|
Zangar
|
Treasure
|
|
|
Zangar
|
Treasure
|
|
Zangar
|
Treasure
|
||
Currency
|
|||
Mission
|
Sea
|
Category
|
Currency
|
|
South
|
Combat
|
1,000 Apexis Crystal
|
|
South
|
Combat
|
1,200 Apexis Crystal
|
|
South
|
Combat
|
1,500 Apexis Crystal
|
|
South
|
Combat
|
2,000 Apexis Crystal
|
|
South
|
Combat
|
|
|
South
|
Combat
|
|
|
South
|
Combat
|
|
|
South
|
Combat
|
|
|
South
|
Combat
|
325 Gold
|
|
Barrier
|
Treasure
|
250 Gold
|
|
Barrier
|
Treasure
|
325 Gold
|
|
Barrier
|
Treasure
|
450 Gold
|
|
Barrier
|
Treasure
|
450 Gold
|
Other Items
|
|||
Mission
|
Sea
|
Category
|
Item
|
South
|
Treasure
|
||
South
|
Treasure
|
||
Barrier
|
Combat
|
Waterlogged
Manifest – BMAH in your Garrison
|
|
Barrier
|
Legendary
|
And that's all for this edition of Guild Guidebook! I hope you enjoyed it, and to appeal to popular demand the Celestial Tournament will be next. If you have an idea for a future Guild Guidebook, let me know in the comments below.
Got my shipyard constructed--woot!
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